MOVE/PUNCH:

TABLE NO
1
XPOS
YPOS
CPOS
TURRET
TYPE   0=MOVE, 1=PUNCH, 2=DWELL, 3=M00, 4=G53, 5=M50, 6=M99
FEEDRATE


LINE

TABLE NO
2
START XPOS
START YPOS
START CPOS
PITCH I (CARTESIAN)
PITCH J (CARTESIAN)
HITS
TURRET
FEEDRATE


GRID

TABLE NO
3
START XPOS
START YPOS
START CPOS
PITCH XI (CARTESIAN)
PITCH XJ (CARTESIAN)
PITCH YI (CARTESIAN)
PITCH YJ (CARTESIAN)
HITSX
HITSY
TURRET
FEEDRATE



ARC

TABLE NO
4
CENTRE XPOS
CENTRE YPOS
START CPOS
RAD
START ANG
REL FIN ANG
HITS
INDEX (=1-TRUE)
TURRET
FEEDRATE


REPOS

TABLE NO
5
START XPOS
START YPOS
REPOS X
REPOS OUT
REPOS IN



MATERIAL

TABLE NO
6
FEED OVERIDE
ACCEL OVERIDE
PRE DELAY
POST DELAY
IN-POSITION
RAM TIMER
SENSORS (-1=TRUE)
RAM TOP POS
RAM BTM POS
RAM SPEED
RAM ACCEL
